Ludum Dare 31!
I hated the theme. ‘Entire Game On One Screen’. I mean, that’s not really a theme, just looking at it, it’s a constraint. I do not like constraints. HOWEVER, it’s only a constraint on the surface. I turned it into a feature, other participants did other things. You could also make it into a game centered around a screen, using different meanings of ‘on’. It could be ‘about’, for example.
So the theme was workable, it just took too long to come up with an idea that worked. I did eventually come up with this little doodad.
It is unfinished, cos I ran out of time. This resulted in
- A rubbish title
- No keybinding
- The worst end sequence
- A few elusive bugs
- Short Music
I also really wanted to add a bunch more features, such as
- More uses for electricity and wires i.e Lights, water pipes etc.
- More hazards i.e Exposed Wires
- A better death sequence
- An actual storyline
- More electrical components for some puzzles
- Better graphics and backgrounds
These features would have meant I could add some decent puzzles, as well as a dark room I really wanted to add, with flickering lights.
The main factory also isn’t exactly what I envisioned, as I ended up rushing it near the end, with a lack of implemented features.
Also, I don’t intend for The Monitor to be evil at all. It’s a properly coded AI, without evil capabilities!
Had I had more time, this game would have been feature-packed, with tonnes to do as well as humor, darkness and disruption. But this is Ludum Dare, not everything is perfect!
Despite all this I did learn/teach myself some pretty cool things:
- An actual working wire system
- Some good optimization techniques (for HTML5)
- A sort of slapped-together-but-could-easily-be-improved story system
I’m not too disappointed in the result, because I did make a playable game. I just don’t think it’s as good as my Ludum Dare 30 entry. That was rad.
But yeah. Give it a play here if you want.