Potat0wned : LUDUMDARE 32
PREPARE FOR A LOOOOONG POST
Potat0wned – A game where you throw potatoes to prove something. That or you’re just a dick.
COMPLETE WITH 1 MIN AUDIO TRACK! THAT’S JUST- WOAH.
Have fun trying to survive as long as possible by tossing potatoes at your foes!
Or maybe just try out your potato throwing skills
PLAY IT HERE! (Hey, maybe you’ll get a secret for scoring 100?)
The third edition to Tweet me Yo’ Games!
The last 2 Ludum Dares, I’ve done TweetMeYoGames, where I’d play any game that got tweeted my way.
Slightly different this time.
Usually I don’t have many commitments post LD, however I’ve got a lot of college at the moment, so I may not be able to play all games sent my way :(
Also, rather than just commenting on them via twitter and on the page, I think I might actually record some playthroughs!
STUFF ON MAH GAEM.
Usually, I spend more time on code/gameplay/level design, and my games are usually quite “moody”.
This changes EVERYTHING.
I guess you could say, it’s a game changer
Firstly, my first audiotrack longer than 12 seconds! WOAH! (Even if it just consists of me talking about potatoes). AUDIO TRACK OF THE YEAR 2015
All the sounds in the game came from my face. Fo’ seriouses. I was gonna use BFXR, but then I decided my face was the way, with a little help from audacity.
Was gonna do the usual pixel art, but then I flipped EVERYTHING!
This means that this is my first game with hand-drawn graphics. Let alone the fact that ALL the graphics are hand drawn.
I think it actually went really well. Who’d have thought that only doing half a run cycle would still look good too?
Not Me, “Mr. Obsessive”.
So, in the end, I spent more time on graphics/audio and less time on code, but the balance is still there, I think.
There were five stages planned: Street, Train, Lab, Sewer and Mansion.
I only finished Street (Station Street) and Train (Sunset Ride), since they took quite a while to draw :P.
But hey, if this gets good enough feedback, I’ll add the others!
The stages were also gonna be a little bigger, but time again.
Most of the important stuff was in. I did want more potatoes. And more potato upgrades. And potato cannons.
Also more food puns. Preferably to do with potatoes.
I also wanted at least one more type of enemy – Shielded, so you would have to bounce potatoes off walls to hit them, but eeh.
Enemies weren’t originally gonna throw radioactive potatoes. That was just for testing, but it kinda stuck :P
I think there’s the odd collision bug, but it’s not gamebreaking. (Yes, you are supposed to be able to fall between carriages)
First time I’ve ever done a platform AI. It’s not great, but it’s not awful either. I’m quite happy with it.
Enemies have respect for personal space, while still hitting you with a stick. They’ll jump over gaps, jump up platforms, and walk in your direction. They don’t pathfind, so they can get stuck, but they work enough.
THING I’M MOST PROUD OF
Brace yourselves for it:
Yup, that. An arm. This is the near arm in the first frame of the throw animation. It came out just right, so I was super pleased with it. My first arm in that perspective.
MY FAVOURITE THING
Sunset Ride. It just feels so majestic. I love the simple filter I put over the screen. I know it’s not amazing, but I really love it.
That’s basically a summary of “things wot I did”.
TL:DR; I had a great time. Play my game. Etc.