Author: M McFab

  • Just a mini update

    Working on some neat stuff. Otherwise, I have fixed the website which went down after the host updated to PHP7. Turns out the PHP.ini was causing conflicts, but it’s resolved now! I’ve also added a basic C++ syntax highlighter, updated the GML highlighter to know the new functions, and updated the documentation links to point […]

  • Updating “3D Road” from GameMaker 7 to GameMaker Studio 2

    …and removing the need for compatibility scripts! Recently, a GameMaker asked me if I could update the “3D Road” project from the site to GMS2 and remove the need for compatibility scripts.Since this is a general project that proves a good example for updating any D3D based project to GMS2, I think it is […]

  • [GMS2] Meet the Camera System

    [GMS2] Meet the Camera System

    I’ve seen a lot of questions regarding cameras, so I’m aiming to make this into a sort-of definitive guide for using them! Hence, if I’ve got something wrong or there are better ways of doing something, tell me in the comments and I’ll update it! I will leave a (dd/mm/yy) formatted date here, so you […]

  • [GMS2] Getting Started with Room Layers

    I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 — Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions) Updated layer_create as layers can be created with names after all! Updated […]

  • [GMS2] Getting Started with 3D (Project Download)

    [GMS2] Getting Started with 3D (Project Download)

    I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 19/10/20 Added some info about texturing Moved the post to my website tested with the latest version of GMS2, changed FPS to 60 added info about transparency and 3D Added more correct info about the negative aspect ratios […]