[GMS2] Function Overrides/Substitution using Macros
Function overrides – what are they, and how do they work? By using macros, you can make a function call a script instead, thanks to the fact that macros essentially act as a global Find-n’-Replace, effectively Overriding the original Function. Why might you want to do this? Why not just have a wrapper script and […]
A Pretty Neat Website Update!
I’ve been a little busy fixing some things up on my website! I’ve removed the broken twitter widget, stopped the navbars from hiding themselves and done some other neat stuff!I also fixed the carousel showcase thing so it actually is somewhat usable on mobile!
There are also a couple of changes that free up screen real-estate as well as improve accessibility.
I also added some exciting new features to improve the quality of my posts, including GML code blocks!
Potat0wned : LUDUMDARE 32
PREPARE FOR A LOOOOONG POST Potat0wned – A game where you throw potatoes to prove something. That or you’re just a dick. COMPLETE WITH 1 MIN AUDIO TRACK! THAT’S JUST- WOAH. Have fun trying to survive as long as possible by tossing potatoes at your foes! Or maybe just try out your potato throwing skills PLAY […]
So, my college recently held a programming challenge, in which the goal was to make a working version of the game, “MasterMind“, entirely in the VB.NET language. The basic game is exactly the same as the regular board-game, only with a slightly different graphic style. Additionally, the game features a bunch of options, such as […]
Ludum Dare 31!
I hated the theme. ‘Entire Game On One Screen’. I mean, that’s not really a theme, just looking at it, it’s a constraint. I do not like constraints. HOWEVER, it’s only a constraint on the surface. I turned it into a feature, other participants did other things. You could also make it into a game […]