…and removing the need for compatibility scripts! Recently, a GameMaker user asked me if I could update the “3D Road” project from the game-maker.ru site to GMS2 and remove the need for compatibility scripts.Since this is a general project that proves a good example for updating any D3D based project to GMS2, I think it is worth me writing about! “3D Road” is a GameMaker 7 project from 2010 which appears to be created by a user named Vendet., which...
Read More
Category: GameMaker How To
[GMS2] Meet the Camera System
I’ve seen a lot of questions regarding cameras, so I’m aiming to make this into a sort-of definitive guide for using them! Hence, if I’ve got something wrong or there are better ways of doing something, tell me in the comments and I’ll update it! I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 12/06/2020 (Added basic splitscreen/multiview set-up code) I’ll also update the guide if there a better methods that I...
Read More
Read More
Read More
[GMS2] Getting Started with Room Layers
I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 — Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions) Updated layer_create as layers can be created with names after all! Updated “depth = -y alternatives” with a link to @Ariak’s faster BinaryList depth sorting! I’ll also update the guide if there a better methods that I...
Read More
Read More
Read More
[GMS2] Getting Started with 3D (Project Download)
I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 19/10/20 Added some info about texturing Moved the post to my website tested with the latest version of GMS2, changed FPS to 60 added info about transparency and 3D Added more correct info about the negative aspect ratios and up-vectors (Main content was last updated 16/04/18) I’ll also update the guide if there a better methods that I haven’t thought of/found out about...
Read More
Read More
Read More
[GMS2] Function Overrides/Substitution using Macros
Function overrides – what are they, and how do they work? By using macros, you can make a function call a script instead, thanks to the fact that macros essentially act as a global Find-n’-Replace, effectively Overriding the original Function. Why might you want to do this? Why not just have a wrapper script and use that instead? That depends. In my case, I’ve used this previously to track the existance of data structures to make sure there weren’t any...
Read More
Read More
Read More