Yeah, it was pretty crappy that the site went down, then got a weird design. Basically there was some funky stuff going on with the host and server, I’d done some funky .htaccess stuff to make files better organized, but I think the host made some internal updates that broke the whole setup. Files kept redirecting to index.php, and it got stuck in load-loops. Ruined performance for every other site on my host as well. Not Good™. Anyway, in the...
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Just a mini update
Working on some neat stuff. Otherwise, I have fixed the website which went down after the host updated to PHP7. Turns out the PHP.ini was causing conflicts, but it’s resolved now! I’ve also added a basic C++ syntax highlighter, updated the GML highlighter to know the new functions, and updated the documentation links to point to the new manual. It seems to be working well enough, let me know if I’ve got any missed any links or if any have...
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Potat0wned : LUDUMDARE 32
PREPARE FOR A LOOOOONG POST Potat0wned – A game where you throw potatoes to prove something. That or you’re just a dick. COMPLETE WITH 1 MIN AUDIO TRACK! THAT’S JUST- WOAH. Have fun trying to survive as long as possible by tossing potatoes at your foes! Or maybe just try out your potato throwing skills PLAY IT HERE! (Hey, maybe you’ll get a secret for scoring 100?) ALSO: #TWEETMEYOGAMES3! The third edition to Tweet me Yo’ Games! The last 2 Ludum...
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Programming Challenge?!?
So, my college recently held a programming challenge, in which the goal was to make a working version of the game, “MasterMind“, entirely in the VB.NET language. The basic game is exactly the same as the regular board-game, only with a slightly different graphic style. Additionally, the game features a bunch of options, such as a timer, code size and maximum attempts. So that’s cool I guess. Anyway, If you want to look at the source code and play the...
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Ludum Dare 31!
I hated the theme. ‘Entire Game On One Screen’. I mean, that’s not really a theme, just looking at it, it’s a constraint. I do not like constraints. HOWEVER, it’s only a constraint on the surface. I turned it into a feature, other participants did other things. You could also make it into a game centered around a screen, using different meanings of ‘on’. It could be ‘about’, for example. So the theme was workable, it just took too long...
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