I’ve seen a lot of questions regarding cameras, so I’m aiming to make this into a sort-of definitive guide for using them! Hence, if I’ve got something wrong or there are better ways of doing something, tell me in the comments and I’ll update it! I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 12/06/2020 (Added basic splitscreen/multiview set-up code) I’ll also update the guide if there a better methods that I...
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Posts with Tag: guide
[GMS2] Getting Started with Room Layers
I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 — Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions) Updated layer_create as layers can be created with names after all! Updated “depth = -y alternatives” with a link to @Ariak’s faster BinaryList depth sorting! I’ll also update the guide if there a better methods that I...
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[GMS2] Getting Started with 3D (Project Download)
I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 19/10/20 Added some info about texturing Moved the post to my website tested with the latest version of GMS2, changed FPS to 60 added info about transparency and 3D Added more correct info about the negative aspect ratios and up-vectors (Main content was last updated 16/04/18) I’ll also update the guide if there a better methods that I haven’t thought of/found out about...
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