I’ve seen a lot of questions regarding cameras, so I’m aiming to make this into a sort-of definitive guide for using them! Hence, if I’ve got something wrong or there are better ways of doing something, tell me in the comments and I’ll update it! I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 12/06/2020 (Added basic splitscreen/multiview set-up code) I’ll also update the guide if there a better methods that I...

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I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 — Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions) Updated layer_create as layers can be created with names after all! Updated “depth = -y alternatives” with a link to @Ariak’s faster BinaryList depth sorting! I’ll also update the guide if there a better methods that I...

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I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 19/10/20 Added some info about texturing Moved the post to my website tested with the latest version of GMS2, changed FPS to 60 added info about transparency and 3D Added more correct info about the negative aspect ratios and up-vectors (Main content was last updated 16/04/18) I’ll also update the guide if there a better methods that I haven’t thought of/found out about...

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Function overrides – what are they, and how do they work? By using macros, you can make a function call a script instead, thanks to the fact that macros essentially act as a global Find-n’-Replace, effectively Overriding the original Function. Why might you want to do this? Why not just have a wrapper script and use that instead? That depends. In my case, I’ve used this previously to track the existance of data structures to make sure there weren’t any...

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