I've been a little busy fixing some things up on my website! I've removed the broken twitter widget, stopped the navbars from hiding themselves and done some other neat stuff!I also fixed the carousel showcase thing so it actually is somewhat usable on mobile!
There are also a couple of changes that free up screen real-estate as well as improve accessibility.
I also added some exciting new features to improve the quality of my posts, including GML code blocks!
Read More
Too Many Birds!™ Out Now!
Out now on Google Play!
Pet, clean, care for and talk to birds!
Now with new feeding, playing and dress-up features!
Site’s back!
Yeah, it was pretty crappy that the site went down, then got a weird design. Basically there was some funky stuff going on with the host and server, I’d done some funky .htaccess stuff to make files better organized, but I think the host made some internal updates that broke the whole setup. Files kept redirecting to index.php, and it got stuck in load-loops. Ruined performance for every other site on my host as well. Not Good™. Anyway, in the...
Read More
Read More
Read More
Just a mini update
Working on some neat stuff. Otherwise, I have fixed the website which went down after the host updated to PHP7. Turns out the PHP.ini was causing conflicts, but it’s resolved now! I’ve also added a basic C++ syntax highlighter, updated the GML highlighter to know the new functions, and updated the documentation links to point to the new manual. It seems to be working well enough, let me know if I’ve got any missed any links or if any have...
Read More
Read More
Read More
Updating “3D Road” from GameMaker 7 to GameMaker Studio 2
…and removing the need for compatibility scripts! Recently, a GameMaker user asked me if I could update the “3D Road” project from the game-maker.ru site to GMS2 and remove the need for compatibility scripts.Since this is a general project that proves a good example for updating any D3D based project to GMS2, I think it is worth me writing about! “3D Road” is a GameMaker 7 project from 2010 which appears to be created by a user named Vendet., which...
Read More
Read More
Read More
[GMS2] Meet the Camera System
I’ve seen a lot of questions regarding cameras, so I’m aiming to make this into a sort-of definitive guide for using them! Hence, if I’ve got something wrong or there are better ways of doing something, tell me in the comments and I’ll update it! I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 12/06/2020 (Added basic splitscreen/multiview set-up code) I’ll also update the guide if there a better methods that I...
Read More
Read More
Read More
[GMS2] Getting Started with Room Layers
I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 — Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions) Updated layer_create as layers can be created with names after all! Updated “depth = -y alternatives” with a link to @Ariak’s faster BinaryList depth sorting! I’ll also update the guide if there a better methods that I...
Read More
Read More
Read More