I will leave a (dd/mm/yy) formatted date here, so you know when this guide was last updated: 19/10/20 Added some info about texturing Moved the post to my website tested with the latest version of GMS2, changed FPS to 60 added info about transparency and 3D Added more correct info about the negative aspect ratios and up-vectors (Main content was last updated 16/04/18) I’ll also update the guide if there a better methods that I haven’t thought of/found out about...
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M McFab's Author Page
Roles: administrator, bbp_keymaster
Website: https://maddestudiosgames.com
About M McFab
Hello! Welcome to video game website of me. I'm a trans dumbass who likes to make stuff. Also I really love birds. I have a pet bird named Bird but I actually call him chicken more? He's a black-capped conure and he's cute and he talks and I love him very much.
[GMS2] Function Overrides/Substitution using Macros
Function overrides – what are they, and how do they work? By using macros, you can make a function call a script instead, thanks to the fact that macros essentially act as a global Find-n’-Replace, effectively Overriding the original Function. Why might you want to do this? Why not just have a wrapper script and use that instead? That depends. In my case, I’ve used this previously to track the existance of data structures to make sure there weren’t any...
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A Pretty Neat Website Update!
I've been a little busy fixing some things up on my website! I've removed the broken twitter widget, stopped the navbars from hiding themselves and done some other neat stuff!I also fixed the carousel showcase thing so it actually is somewhat usable on mobile!
There are also a couple of changes that free up screen real-estate as well as improve accessibility.
I also added some exciting new features to improve the quality of my posts, including GML code blocks!
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There are also a couple of changes that free up screen real-estate as well as improve accessibility.
I also added some exciting new features to improve the quality of my posts, including GML code blocks!
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Potat0wned : LUDUMDARE 32
PREPARE FOR A LOOOOONG POST Potat0wned – A game where you throw potatoes to prove something. That or you’re just a dick. COMPLETE WITH 1 MIN AUDIO TRACK! THAT’S JUST- WOAH. Have fun trying to survive as long as possible by tossing potatoes at your foes! Or maybe just try out your potato throwing skills PLAY IT HERE! (Hey, maybe you’ll get a secret for scoring 100?) ALSO: #TWEETMEYOGAMES3! The third edition to Tweet me Yo’ Games! The last 2 Ludum...
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Programming Challenge?!?
So, my college recently held a programming challenge, in which the goal was to make a working version of the game, “MasterMind“, entirely in the VB.NET language. The basic game is exactly the same as the regular board-game, only with a slightly different graphic style. Additionally, the game features a bunch of options, such as a timer, code size and maximum attempts. So that’s cool I guess. Anyway, If you want to look at the source code and play the...
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